ART - Core
ART - Shapes
Elements
Animations
Ajax
Natives
Classes
Utilities
ART.Shape
ART.Shape is used to draw arbitrary vector shapes from an ART.Path.
ART.Shape implements ART.Transform as a mixin which means it has all transform methods available for moving, scaling and rotating a shape.
ART.Shapes provides shortcuts to common shapes. These inherit from ART.Shape so each shape gets all common ART.Shape methods.
ART.Shape method: constructor
Creates a new shape.
Syntax:
var shape = new ART.Shape([path, width, height]);
Arguments:
- path - (ART.Path, optional) An ART.Path instance.
- width - (number, optional) The width of the shape in pixels.
- height - (number, optional) The height of the shape in pixels.
The size is optional but should be specified on symbols. It defines the surface on which to draw a path. This can be use to scale the shape to fit a new size using the resizeTo method.
ART.Shape method: draw
Draws the provided path on the canvas.
Syntax:
shape.draw(path[, width, height]);
Arguments:
- path - (ART.Path, optional) An ART.Path instance.
- width - (number, optional) The width of the shape in pixels.
- height - (number, optional) The height of the shape in pixels.
Returns:
- The ART.Shape instance
ART.Shape method: inject
Injects a into a ART.Group or ART instance.
This group is rendered in front of any existing content in the container.
Syntax:
shape.inject(container);
Arguments:
Returns:
- The ART.Shape instance
Example:
var art = new ART(500, 500); var shape = new ART.Rectangle(400, 200).fill('black').inject(art);
ART.Shape method: eject
Removes the shape from it's current container. Leaving it free to be garbage collected or injected somewhere else.
Syntax:
shape.eject();
Returns:
- The ART.Shape instance itself
Example:
var art = new ART(500, 500); var square = new ART.Rectangle(200).fill('black').inject(group); art.subscribe('click', function(){ square.eject(); });
// TODO: the other methods